Like all fads, there was a time when you’d find people hunting for Pokemon all day in parks, city streets and landmarks while staring at their phone. Pokemon Go took the world by storm, and fans of all ages spent hours looking for Pokemon. But the hype wasn’t for long, unfortunately, and most of us soon moved on.
But alot of loyal players have still continued supporting the game, so game developer Niantci decided to celebrate the game and reward these fans by organising Pokemon Go Fest. Fans flocked to Chicago’s Grant Park to participate in the event and get a chance to catch a legendary Pokemon. Unfortunately, the festival got off to a pretty disappointing start.
The Problems Begin
First of all, the game was basically unplayable due to a combination of dodgy cellular network reception and server problems. The promised Legendary Pokemon was unnatainable – for now.
As the festival opened up, Niantics CEO John Hanke made his way onto the stage to make opening remarks, he was welcomed by a chorus of boo’s from the angry masses. Amid chants of ‘We can’t play’, fans yelled at him to get the game working. Niantic frantically came up with a plan to appease the crowd, by offering them $100 worth of Pokecoins and a $20 ticket refund.
Chief marketing officer Mike Quigley was given the task to face the crowd and deliver this news. “It’s a small gesture, but we’re sorry. This is not the day that we had all envisioned, but we appreciate your patience” he told the crowd. But he was only met with more boo’s.
The Situation Improves
Niantic then extended the radius that players must be to catch Pokemon to cover 2 miles outside the park for the next 24 hours. But the situation has gradually improved, and fans have started to enjoy themselves. Server issues seem to have been resolved as well.
Niantic is running a livestream of the event (unfortunately they have chosen not to allow embedding), so make sure you check it out.